Coming to Google Play

Tiny
Tempo

A rhythm game for people who live on the beat.

A hammer. A squeegee. A doorbell. Each one plays you a bar, and then it is your turn. One thumb, twenty-eight acts, and a road that keeps going.

  • 28acts
  • ±55msperfect
  • 120→150BPM
  • 1thumb

View Tiny Tempo on Better Launch

How it plays

Watch. Then tap it back.

The same loop the game runs: one bar is played to you, the next one is yours. No bar waits in between.

Listen

Four counts, then the hammer plays.

  1. Top row is the hammer’s. Each beat it plays lights a bead.
  2. Bottom row is yours. When the token lands there, tap the same beats.
Perfect 0 Good 0 Miss 0

Watch first

Every task opens with the act playing its own bar. Nothing is written down.

One tap

Tap anywhere. There is no second button and nothing to aim at.

Judged on time

Perfect inside ±55 ms, Good inside ±130 ms, measured against what you hear.

It keeps going

Tempo, length and pattern all ride one curve that never quite flattens.

Twenty-eight acts

Everyday scenes. Hidden charts.

One act per level, in order, then round again — the same scene at a tempo that has moved on. Every clip is the game itself, recorded on the act’s first level: the demonstration, a clean answer, and the table sliding on to the next.

01Hammer & nail

02Window cleaning

03Bug & shoe

04Saw & timber

05Knife & tomato

06Bicep curl

07Knife & cucumber

08Knife & banana

09Scissors & paper

10Egg cracking

11Bubble wrap

12Light switch

13Doorbell

14Paint roller

15Hotel bell

16Balloon pump

17Stapler

18Fisherman

19DJ scratch

20Trombone

21Clapping hands

22Snare drum

23Bongos

24Slushy

25Apple

26Barber

27Popcorn

28Toothbrush

For rhythm game lovers

Windows you can feel.

The numbers under the game, in the open — because the people who care about them are the people this is for.

The judge

  • Perfect ±55 ms
  • Good ±130 ms
  • Miss outside, or one tap too many

Judged against the sample you are hearing, not the one the device is scheduling — and there is a calibration screen for the gap between them.

The climb

120→150

Every level opens at the music's tempo and ramps task by task. Length grows from three tasks to eight.

The grid

Triplets arrive around level 43, sixteenths around 59, and only where the tempo still leaves your thumb room.

The map

A road that does not end.

Ten levels to an area. Your progress lives on the device, and travels as a code rather than an account.

10 levels an area 3 stars a level 0 accounts

The everyday, on the grid.

Portrait, one thumb, and a beat you already know.

Play a beat

Coming to Google Play