Watch first
Every task opens with the act playing its own bar. Nothing is written down.
Coming to Google Play
A rhythm game for people who live on the beat.
A hammer. A squeegee. A doorbell. Each one plays you a bar, and then it is your turn. One thumb, twenty-eight acts, and a road that keeps going.
How it plays
The same loop the game runs: one bar is played to you, the next one is yours. No bar waits in between.
Listen
Four counts, then the hammer plays.
Every task opens with the act playing its own bar. Nothing is written down.
Tap anywhere. There is no second button and nothing to aim at.
Perfect inside ±55 ms, Good inside ±130 ms, measured against what you hear.
Tempo, length and pattern all ride one curve that never quite flattens.
Twenty-eight acts
One act per level, in order, then round again — the same scene at a tempo that has moved on. Every clip is the game itself, recorded on the act’s first level: the demonstration, a clean answer, and the table sliding on to the next.
For rhythm game lovers
The numbers under the game, in the open — because the people who care about them are the people this is for.
Judged against the sample you are hearing, not the one the device is scheduling — and there is a calibration screen for the gap between them.
Every level opens at the music's tempo and ramps task by task. Length grows from three tasks to eight.
Triplets arrive around level 43, sixteenths around 59, and only where the tempo still leaves your thumb room.
The map
Ten levels to an area. Your progress lives on the device, and travels as a code rather than an account.
Portrait, one thumb, and a beat you already know.
Play a beatComing to Google Play